Large City: Qà I̊vigles Ji̊ Qi̊v

Qà I̊vigles Ji̊ Qi̊v

Qà I̊vigles Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionTz-44j Fækhwæb Steppe
Founded1343
Community LeaderLord Shêbe
Area181 km2 (72 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1048 m (3438 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population42704
Population Density235 people per km2 (593 people per mi2)
Town AuraSummoning
Naming
Native nameQà I̊vigles Ji̊ Qi̊v
Pronunciation/qə i̘v/ /ˈigles/
Direct Translation[glasses] [fluent]
Translation[Not Yet Translated]

Qà I̊vigles Ji̊ Qi̊v (/qə i̘v/ /ˈigles/ [glasses] [fluent]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Qà I̊vigles Ji̊ Qi̊v is derived from the Sylvin language, as Qà I̊vigles Ji̊ Qi̊v was founded by Shêbe, who was culturaly Tauran.

Climate

Qà I̊vigles Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 19°C (66°F). Qà I̊vigles Ji̊ Qi̊v receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Qà I̊vigles Ji̊ Qi̊v covers an area of nearly 181 km2 (72 mi2), and an average elevation of 1048 m (3438 ft) above sea level.

Overview

Qà I̊vigles Ji̊ Qi̊v was founded durring the early 14th century in fall of the year 1343, by Shêbe. The establishment of Qà I̊vigles Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shêbe struck deals with nearby nations and communities to establish Qà I̊vigles Ji̊ Qi̊v as a prison colony.

Qà I̊vigles Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qà I̊vigles Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qà I̊vigles Ji̊ Qi̊v is is constructed arround a series of spacious split-log ties mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Qà I̊vigles Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Unfortuantly, these boondoggle-of-a-fortified wall are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Qà I̊vigles Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Qà I̊vigles Ji̊ Qi̊v long.

Civic Infrastructure

Qà I̊vigles Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qà I̊vigles Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qà I̊vigles Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qà I̊vigles Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qà I̊vigles Ji̊ Qi̊v's parks.

Qà I̊vigles Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qà I̊vigles Ji̊ Qi̊v.

Qà I̊vigles Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qà I̊vigles Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qà I̊vigles Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qà I̊vigles Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qà I̊vigles Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qà I̊vigles Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qà I̊vigles Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qà I̊vigles Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Qà I̊vigles Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Qà I̊vigles Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qà I̊vigles Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Qà I̊vigles Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qà I̊vigles Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Qà I̊vigles Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qà I̊vigles Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qà I̊vigles Ji̊ Qi̊v's natural decorations nor waterways.

Qà I̊vigles Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qà I̊vigles Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qà I̊vigles Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qà I̊vigles Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qà I̊vigles Ji̊ Qi̊v's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Qà I̊vigles Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Qà I̊vigles Ji̊ Qi̊v most nights are accompanied by colorful ribbons of light in the sky.

The Leshy, Snapdragon near Qà I̊vigles Ji̊ Qi̊v are known to be a mutant strain of the creature.

Qà I̊vigles Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Summoning energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 78
  • Farmers: 125
  • Farm Laborer: 203
  • Hunters: 142
  • Milk Maids: 104
  • Ranchers: 56
  • Ranch Hands: 110
  • Shepherds: 101
    • Farmland: 172097 m2
    • Cattle and Similar Creatures: 10676
    • Poultry: 128112
    • Swine: 8540
    • Sheep: 427
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4270

Craftsmen

  • Arms and Toolmakers: 87
  • Blacksmiths: 97
  • Bookbinders: 52
  • Buckle-makers: 60
  • Cabinetmakers: 101
  • Candlemakers: 142
  • Carpenters: 131
  • Clothmakers: 122
  • Coach and Harness Makers: 45
  • Coopers: 112
  • Copper, Brass, Tin, Zinc, and Lead Workers: 58
  • Copyists: 41
  • Cutlers: 36
  • Fabricworkers: 101
  • Farrier: 244
  • Furriers: 28
  • Glassworkers: 164
  • Gunsmiths: 89
  • Harness-Makers: 41
  • Hatters: 84
  • Hosiery Workers: 30
  • Jewelers: 49
  • Leatherwrights: 101
  • Locksmiths: 43
  • Matchstick makers: 71
  • Musical Instrument Makers: 63
  • Painters, Structures and Fixtures: 54
  • Paper Workers: 61
  • Plasterers: 59
  • Pursemakers: 72
  • Roofers: 44
  • Ropemakers: 44
  • Rugmakers: 41
  • Saddlers: 76
  • Scabbardmakers: 98
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 26
  • Sculptors, Structures and Fixtures: 41
  • Shoemakers: 40
  • Soap and Tallow Workers: 135
  • Tailors: 294
  • Tanners: 51
  • Upholsterers: 66
  • Watchmakers: 56
  • Weavers: 133
  • Whitesmiths: 33

Merchants

  • Adventuring Goods Retellers: 29
  • Arcana Sellers: 29
  • Beer-Sellers: 59
  • Booksellers: 70
  • Butchers: 106
  • Chandlers: 115
  • Chicken Butchers: 102
  • Entrepreneurs: 43
  • Fine Clothiers: 109
  • Fishmongers: 106
  • Florists: 26
  • Potion Sellers: 70
  • Resellers: 177
  • Spice Merchants: 56
  • Wine-sellers: 87
  • Wheelwright: 70
  • Woodsellers: 41

Service workers

  • Bakers: 266
  • Barbers: 208
  • Coachmen: 61
  • Cooks: 177
  • Doctors: 91
  • Gamekeepers: 65
  • Grooms: 37
  • Hairdressers: 152
  • Healers: 113
  • Housekeepers: 133
  • Housemaids: 224
  • House Stewards: 137
  • Inns: 40
  • Laundry maids: 77
  • Maidservants: 147
  • Nursery Maids: 74
  • Pastrycooks: 133
  • Restaurateur: 177
  • Tavern Keepers: 170

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 38
  • Chemical Workers: 24
  • Coal Heavers: 79
  • In-Town Couriers: 101
  • Long Haul Couriers: 104
  • Dockyard Workers: 82
  • Gas Workers: 21
  • Hay Merchants: 35
  • Leech Collectors: 113
  • Millers: 92
  • Miners: 104
  • Oilmen and Polishers: 65
  • Postmen: 104
  • Pure Finder: 53
  • Skinners: 115
  • Sugar Refiners: 24
  • Tosher: 65
  • Warehousemen: 137
  • Watercarriers: 84
  • Watermen, Bargemen, etc.: 118

Skilled Laborers

  • Accountants: 55
  • Alchemist: 68
  • Clerk: 87
  • Dentists: 44
  • Educators: 127
  • Engineers: 63
  • Gardeners: 41
  • Mages: 33
  • Plumbers: 44
  • Pharmacist: 49
  • Professors: 18
  • Scientists: 31
  • Wizards: 18

Civil Servants

  • Adventurers: 41
  • Bankers: 63
  • Civil Clerks: 94
  • Civic Iudex: 46
  • Consultants: 27
  • Exorcist: 94
  • Fixers: 50
  • Kami Clerk: 86
  • Landlords: 82
  • Lawyers: 53
  • Legend Keepers: 74
  • Militia Officers: 328
  • Monks, Monastic: 133
  • Monks, Civic: 133
  • Historian, Oral: 94
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 106
  • Priests: 177
  • Rangers: 56
  • Rat Catchers: 66
  • Scholars: 64
  • Spiritualist: 83
  • Slayers: 24
  • Storytellers: 155
  • Military Officers: 133

Cottage Industries

  • Brewers: 109
  • Comfort Services: 158
  • Enchanters: 46
  • Herbalists: 47
  • Jaminators: 147
  • Needleworkers: 152
  • Potters: 71
  • Preserve Makers: 125
  • Quilters: 64
  • Seamsters: 237
  • Spinners: 133
  • Tinker: 49
  • Weaver: 109

Artists

  • Actors: 44
  • Architects: 16
  • Bards: 66
  • Costumers: 25
  • Dancers: 49
  • Drafters: 27
  • Engravers: 35
  • Fine Furniture Carpenters: 21
  • Glaziers: 43
  • Inlayers: 41
  • Musicians: 133
  • Painters, Art: 22
  • Playwrights: 45
  • Sculptors, Art: 37
  • Wood Carvers: 158
  • Writers: 142

Produce Industries

  • Butter Churners: 122
  • Canners: 118
  • Cheesmakers: 152
  • Ice Merchants: 19
  • Millers: 85
  • Picklers: 72
  • Smokers: 52
  • Stockmakers: 48
  • Tobacconists: 66
  • Tallowmakers: 101

16079 of Qà I̊vigles Ji̊ Qi̊v's population work within a Foundational Occupation.

24917 of Qà I̊vigles Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1708 (4%) are noncontributers.

Points of Interest

Qà I̊vigles Ji̊ Qi̊v's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Qà I̊vigles Ji̊ Qi̊v suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century Tarn Lagdo began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Trepidation Wind.

History